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Afterculture

The truth is that for the first time we are bereft of a positive vision of where we are going. This is particularly evident among kids. Their future is either Road Warrior post-apocalypse, or Blade Runner mid-apocalypse. All the futuristic computer games are elaborations of these scenarios, heavy metal worlds where civilization is crumbling into something weird and violent (but more exciting than now). The Afterculture is an attempt to transmute this folklore of the future into something deep and rich and convincingly real. If we are to pull a compelling future out of environmental theory and recycling paradigms, we are going to have to clothe the sacred in the romantic. The Afterculture is part of an ongoing work to shape a new mythology by sources as diverse as Thoreau and Conan and Dances with Wolves and Iron John. The Afterculture is not “against” the problems of our times, and it’s not about “band-aid solutions” to the grim jam we find ourselves in. It’s about opening up a whole new category of solutions, about finding another way of being: evolved, simpler, deeper, even more elegant. Even more cool. Even very cool.

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